Game

Barbecue

2022
Adobe XD
Photoshop

Barbecue was a game-contest I designed for Proximus. The goal was to complete a skewer with the ingredients in the correct order. At the start of the design process, the AD came up with a moodboard with gravures printing. But for some reasons he thought that I would go with photorealism for the game assets. Obviously I sticked with what he had presented to me and ultimately he was happy with the results even though that's not what he had in mind.

Game assets
Game Desktop
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